Class Profile
Represents a profile containing folders and layers
public sealed class Profile : ProfileElement, IBreakableModel, IDisposable, IPluginFeatureDependent
- Inheritance
-
objectCorePropertyChangedProfile
- Implements
- Inherited Members
Properties
Configuration
Gets the profile configuration of this profile
public ProfileConfiguration Configuration { get; }
Property Value
IsFreshImport
Gets or sets a boolean indicating whether this profile is freshly imported i.e. no changes have been made to it since import
Note: As long as this is true, profile adaption will be performed on load and any surface changes
public bool IsFreshImport { get; set; }
Property Value
ProfileEntity
Gets the profile entity this profile uses for persistent storage
public ProfileEntity ProfileEntity { get; }
Property Value
- ProfileEntity
Methods
Dispose(bool)
Disposes the profile element
protected override void Dispose(bool disposing)
Parameters
disposingbool
GetBrokenHierarchy()
Returns a list containing all broken models, including self and any children
public override IEnumerable<IBreakableModel> GetBrokenHierarchy()
Returns
GetFeatureDependencies()
Gets the plugin features this class depends on, may contain the same plugin feature twice if depending on it in multiple ways.
public override IEnumerable<PluginFeature> GetFeatureDependencies()
Returns
- IEnumerable<PluginFeature>
A List<T> of PluginFeature this class depends on.
GetRootFolder()
Retrieves the root folder of this profile
public Folder GetRootFolder()
Returns
- Folder
The root folder of the profile
Exceptions
- ObjectDisposedException
PopulateLeds(IEnumerable<ArtemisDevice>)
Populates all the LEDs on the elements in this profile
public void PopulateLeds(IEnumerable<ArtemisDevice> devices)
Parameters
devicesIEnumerable<ArtemisDevice>The devices to use while populating LEDs
Render(SKCanvas, SKPointI, ProfileElement?)
Renders the element
public override void Render(SKCanvas canvas, SKPointI basePosition, ProfileElement? editorFocus)
Parameters
canvasSKCanvasThe canvas to render upon.
basePositionSKPointIThe base position to use to translate relative positions to absolute positions.
editorFocusProfileElementAn optional element to focus on while rendering (other elements will not render).
Reset()
Resets the internal state of the element
public override void Reset()
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.
Update(double)
Updates the element
public override void Update(double deltaTime)
Parameters
deltaTimedouble